Nov 13, 2007, 04:13 AM // 04:13
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#461
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Desert Nomad
Join Date: May 2006
Profession: N/
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Well, HotO, BoS, and/or Impale need(s) to take a hit. The current bar of choice for todays assassin includes: Black Lotus, HotO, Black Spider, BoS, Impale. Basically, I could run my entire attack combo on you while you are on the floor, unless of course you manage to predict when my Shadow Prison has recharged and hug a buddy.
The more I think about it, anything in the line could take a hit to balance it out a bit more.
My suggestion:
- Drop BoS down to 50 Max (still 100 damage)
- Drop the damage on Impale: 25...70...95 (1...12...16)
- Tiger Stance: 2...9...11
- And of course the change to Shadow Prison mentioned earlier.
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Nov 13, 2007, 06:41 PM // 18:41
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#462
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Frost Gate Guardian
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Err... monk got overbuffed imo...
WoH heals about 300 and can target self.
Conjure Nightmare kicks ass now.
Shrinking Armor: Woot! -4 degen and cheap cover hex!
But what is this?
Oppressive Gaze:
Target foe and adjacent foes take 5...41 damage. Steal up to 15...39 Health from any who were suffering from Weakness and below 50% health.
Well, 15 energy, 2 sec cast time, double conditional... this is a bad joke. Blood was already sad enough.
And...
Weaken Armor:
2 sec cast time and no other effect? It's still useless. And compared to Shell Shock or Shrinking Armor, this spell is the worst choice to inflict Cracked Armor. I could just use Shell Shock with low attribute in air, why not?
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Nov 13, 2007, 06:46 PM // 18:46
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#463
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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Nov 13, 2007, 06:53 PM // 18:53
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#464
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands
Profession: E/Mo
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okey i stay tuned , if i have an skill idea i will share it.
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Nov 13, 2007, 06:55 PM // 18:55
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#465
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by schaapie
okey i stay tuned , if i have an skill idea i will share it.
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SHOULD I CRINGE NOW OR WAIT UNTIL AFTER YOU POSTED THE IDEA....
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Nov 13, 2007, 07:04 PM // 19:04
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#466
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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think woh will be unbuffed?
Healing prayers just need to "do more" in the current meta in my opinion.
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Nov 13, 2007, 07:17 PM // 19:17
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#467
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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Awesome stuff! I would love to see some kind of spirit buff on rits if possible. My second wish is some kind of paragon buff (although i have no idea what so really doesnt matter lol).
Thanks anet! (let it be noted that i have never bitched once about you lol)
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Nov 13, 2007, 07:40 PM // 19:40
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#468
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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I look forward to it.
I bet an ecto that WoH gets nerfed. Please also revert Ancestor's Rage.
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Nov 13, 2007, 07:58 PM // 19:58
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#469
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Frost Gate Guardian
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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Please do something about these skills.
For example:
Skull Crack : do some extra damage or reduce the required adrenaline.
Seeping Wound : this spell is just too sad
Clamor of Souls : worst PBAOE ever
Mending Grip : reduce cast time to .25
Spirit Channeling : increase duration
Xinrae's Weapon : 25e -> 15e
Fetid Ground : inflicts conditional deep wound
Foul Feast : steal ... health if you are suffering from a condition and steal ... health if your target is suffering from a condition.
Feast of Corruption: reduce recharge time.
Lingering Curse : 25e -> 15e
Signet of Suffering: this elite sig is worth then Sig of toxic shock
Pain of Disenchantme: increase damage and reduce the recharge
Soul Bind: remove attack slowing effect but knocks down hexed foe when he becomes the target of a Hex while USING A SKILL.
Soul Leech: increase life steal
Wail of Doom: remove sacrifice
Weaken Knees: KD when it ends
Wow... there are too much to list...
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Nov 13, 2007, 08:21 PM // 20:21
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#470
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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HHmm let's see here;
Soul reaping trigger on spirits=gone
Spirits affecting minions(life,recup,pres, you name it)=gone
Inept duration= lower
Clumsiness duration=lower
Ancestors rage=10e
Take any potential IAS a sin can use place it in primaries(0 att not 1 sec ias)=no ias for sins
gogo
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Nov 13, 2007, 08:28 PM // 20:28
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#471
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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You can update some old Skills to make the "cracked armor" thingy (on all professions). Oh, and put splinter weapon and oppressive gaze back as they were (was I the only PvE necro that was using it??!!)
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Nov 13, 2007, 09:09 PM // 21:09
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#472
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Krytan Explorer
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Plz make [skill]Disrupting Chop[/skill] instant strike (like [skill]Agonizing Chop[/skill], which lands the same moment you use it). It's so annoying when your interupt skill lands like half a second later.
Last edited by 6am3 Fana71c; Nov 13, 2007 at 09:16 PM // 21:16..
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Nov 13, 2007, 09:53 PM // 21:53
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#473
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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ye like a 2-3 sec duration on clumsiness/inept would be good, too easy to shut down stuff by spamming it before it even gets close
a short duration would make it a more strategic skill than a blind-spamming one
ManMadeGod - pretty much anyone in this thread will agree with me that we should fix the problems before buffing random stuff, random buffs would be fine if the man-hours were available, but given a choice, nearly everyone would choose fix the problems
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Nov 13, 2007, 11:33 PM // 23:33
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#474
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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plz buff its the worst skill in the game
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Nov 13, 2007, 11:33 PM // 23:33
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#475
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by ManMadeGod
Err... monk got overbuffed imo...
WoH heals about 300 and can target self.
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100% agree.
Way too over-powered now.
Whats worse is that Wammos are started to bring it in Aspenwood lol
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Nov 14, 2007, 12:20 AM // 00:20
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#476
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Academy Page
Join Date: Oct 2007
Location: NJ
Guild: The Maella Abbey[Wii]
Profession: W/Mo
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Quote:
Originally Posted by 6am3 Fana71c
Plz make [skill]Disrupting Chop[/skill] instant strike (like [skill]Agonizing Chop[/skill], which lands the same moment you use it). It's so annoying when your interupt skill lands like half a second later.
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agreed...100%, whats the point of an int with like 1 second delay on it?
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Nov 14, 2007, 12:28 AM // 00:28
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#477
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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the skill would be extremely overpowered then.
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Nov 14, 2007, 01:01 AM // 01:01
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#478
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by Razz L Dazzle
the skill would be extremely overpowered then.
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Actually, it would be exactly the same as Distracting Shot, but with Adrenaline. Granted, it would probably need one of those 3 second timers on it, disabling adrenaline gain for those 3 seconds. And the time it takes you to regain the adrenaline would make the recharge about even, compared to Ranger interrupts.
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Dec 19, 2007, 05:13 PM // 17:13
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#479
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Razz L Dazzle
the skill would be extremely overpowered then.
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Aren't all interrupts generally 1/2 to 3/4ths of a second by default? 1 second disrupt = WTH?? That particular nerf = FAILURE no matter how you re-arrange that formula.
/notsigned
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Dec 19, 2007, 05:18 PM // 17:18
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#480
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Jungle Guide
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Quote:
Originally Posted by Regulus X
Aren't all interrupts generally 1/2 to 3/4ths of a second by default? 1 second disrupt = WTH?? That particular nerf = FAILURE no matter how you re-arrange that formula.
/notsigned
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You missed the discussion by a month.
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